Time and again, there have been education techniques and pedagogy developed that challenged conventional teaching and learning methods. As new approaches are tried, it is important to also analyze the reasons why children may be apprehensive about learning.

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom.

Educators have long used games to promote learning and deepen student understanding of subject matter. Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation.

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