Study: U.S. gaming population has nearly tripled in three years

Study: U.S. gaming population has nearly tripled in three years

The number of people playing video games in the U.S. has risen 241 percent since 2008, according to a new study from market research and consulting company Parks Associates.

The study, Trends in Digital Gaming: Free-to-Play, Social, and Mobile Games, claims 135 million people play at least one hour per month compared to 56 million in 2008. Seventeen percent of all gamers have downloaded a title on their smartphones, up from 7 percent in 2008. About 80 percent play free-to-play (F2P) games on the PC or log into Facebook to spend time on the farm or frontier.

Online and mobile gaming are transforming the industry, the study says, changing it from one focused essentially on packaged goods sold at retail to one that provides services to consumers.

“Instead of ending support of customers after they buy individual game titles, game companies now focus on building gamer communities and developing ongoing relationships with their customers,” said Parks Associates research analyst and study author Pietro Macchiarella. “The positive effect of this approach is that game monetization can be extended beyond the point of sale. Unlike traditional offline games, the online world allows the industry to earn revenue even when people play the same game repeatedly.”

Macchiarella says F2P titles remove the barriers of retail costs and subscription fees, which can be big turnoffs to casual gamers. These players see the microtransaction model — where one buys individual virtual items or upgrades to enhance the gaming experience — as a way to reduce expenditures because it allows them to spend according to their budget.

However, Parks Associates has found that people who spend money on these titles tend to spend amounts that are comparable to the cost of traditional titles. Those who spend money on Facebook games average about $29 per month, while those who pay for virtual goods and upgrades in free-to-play games spend about $21 per month on average. Macchiarella says these amounts are not too far from the $24-$27 per month spent on average by incidental and occasional gamers on new console titles.

Due to the ease of making microtransactions on smartphones and tablets, the study predicts mobile gaming will expand industry revenues over the next several years.

Views: 43

Reply to This

JOIN SL 2.0

SUBSCRIBE TO

SCHOOL LEADERSHIP 2.0

Feedspot named School Leadership 2.0 one of the "Top 25 Educational Leadership Blogs"

"School Leadership 2.0 is the premier virtual learning community for school leaders from around the globe."

---------------------------

 Our community is a subscription-based paid service ($19.95/year or only $1.99 per month for a trial membership)  that will provide school leaders with outstanding resources. Learn more about membership to this service by clicking one of our links below.

 

Click HERE to subscribe as an individual.

 

Click HERE to learn about group membership (i.e., association, leadership teams)

__________________

CREATE AN EMPLOYER PROFILE AND GET JOB ALERTS AT 

SCHOOLLEADERSHIPJOBS.COM

New Partnership

image0.jpeg

Mentors.net - a Professional Development Resource

Mentors.net was founded in 1995 as a professional development resource for school administrators leading new teacher induction programs. It soon evolved into a destination where both new and student teachers could reflect on their teaching experiences. Now, nearly thirty years later, Mentors.net has taken on a new direction—serving as a platform for beginning teachers, preservice educators, and

other professionals to share their insights and experiences from the early years of teaching, with a focus on integrating artificial intelligence. We invite you to contribute by sharing your experiences in the form of a journal article, story, reflection, or timely tips, especially on how you incorporate AI into your teaching

practice. Submissions may range from a 500-word personal reflection to a 2,000-word article with formal citations.

© 2025   Created by William Brennan and Michael Keany   Powered by

Badges  |  Report an Issue  |  Terms of Service