The Future Of Games In Education By Katie Lepi

Edudemic

The Future Of Games In Education

Edudemic

Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a fizzle, and this one will inevitably see that too, right? Well, maybe not. Gamification has a number of attributes that make it a popular and potentially longer lasting classroom trend. The handy infographic below takes a look at why games in the classroom may be here to stay. Keep reading to learn more.

Games In Education

  • In the US, 9 out of 10 kids play electronic games
  • The average 8th grade boy will play about 23 hours of video games per week
  • For girls, that figure is about 12 hours
  • For games, the attention span of students is excellent – put that to use in the classroom!
  • Using games in the classroom is associated with a 20 percentile point gain in student achievement
  • One study shows that surgeons perform better and more accurately when they’re regularly playing video games
  • Middle school students in Japan who played games with characters that showed positive emotions often showed them more as well
  • 70% of teachers agree that games in the classroom increase motivation and engagement
  • 60% say that using games helps personalize instruction
  • 62% say that games make it easier for them to reach a wide range of learners
  • Games help students develop multiliteracy practices
  • Developing games help students develop problem solving abilities

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