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With a Minecraft tutorial unveiled ahead of this year's Hour of Code event, and Minecraft's education website education.minecraft.net launched last summer, many education experts likely saw Microsoft's latest move coming. The company's CEO, Satya Nadella, previously pointed to the game's educational potential as one of the reasons for its acquisition, and the website currently offers beginning lessons, forums for educators, and a host of other resources.
Similar to an open-source, crowd-authored wiki page, Minecraft is often described as an open-ended, highly creative "sandbox" for kids. Many have touted its potential benefits in the classroom, ranging from encouraging teamwork to 3-D building models to problem-solving and critical thinking.
Yet there are also critics of its educational value. Last February, the Atlantic published an editorial referring to the game's educational value as a "myth," quoting one expert as saying that it "has about as much inherent educational value as an overhead projector." The article ultimately posits that parents today seek out educational opportunity from practically every activity their children engage in, so they might as well send them outside to play.
TechCrunch: Microsoft To Launch “Minecraft Education Edition” For Classrooms Th...
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Mentors.net - a Professional Development Resource
Mentors.net was founded in 1995 as a professional development resource for school administrators leading new teacher induction programs. It soon evolved into a destination where both new and student teachers could reflect on their teaching experiences. Now, nearly thirty years later, Mentors.net has taken on a new direction—serving as a platform for beginning teachers, preservice educators, and
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practice. Submissions may range from a 500-word personal reflection to a 2,000-word article with formal citations.