A Network Connecting School Leaders From Around The Globe

Amid the flurry of debate over high-stakes testing, one factor about tests’ purpose keeps getting lost: telling teachers how their students are doing. Many critics of federally or state-mandated testing regimens assert that teachers assess their students not just in five-hour stretches, but constantly.
Enter the video game test. Researchers and tech companies are increasingly collaborating to take already existing games and use them to assess students’ skills or build new ones to capture data for teachers to use.
The image of the pencil-and-paper test is already fading, as the Common Core standards and the move to digital are pushing more and more assessments to the computer. That means more internet connectivity and more computers and iPads in classrooms for teachers to potentially use for their own teaching purposes.
Video games offer opportunities to understand students’ abilities in realms that typical in-school testing approaches struggle to accurately measure. For example, the idea of grit has gained importance as a crucial skill students should develop, but it’s easy to say you’re teaching students grit and harder to prove it. Video games and the digital play environment can offer an opportunity to assess students' “grittiness” and help them improve through challenging play.
Read on for examples of a few tests breaking new ground on testing students’ academic abilities.
The name of this game, released last Friday by the ed tech research hub GlassLab, is actually a cover, as it is a modification of Plants vs. Zombies, a popular commercial game that pits a homeowner and their army of plants against brain-eating zombies. But research has found that students’ problem-solving abilities could be accurately measured by the tactics they use in Plants vs. Zombies. GlassLab created a dashboard for teachers to accompany the renamed game, providing key data points about their students’ performance.
Don’t let the interface of this game, from Stanford’s Graduate School of Education, fool you. It’s not really about making posters for the Fall Fun Fair. But what it’s actually testing might elude you on the first try: how well you seek out and accept criticism.
After creating a poster for the fair stand of their choice, students get an opportunity to receive either positive or negative feedback from a group of animals (also of their choosing). Then, they have a chance to redesign their poster based on that feedback. The researchers who created the game found that students who sought out negative feedback learned more and spent more time thinking about it. Teachers can use the game to help coach students on choices that will improve their learning.
While many of the educational video games focus on the ever-elusive non-cognitive skills, this one, also from GlassLab, focuses on teaching students ratios. Ratios and proportional reasoning are particularly tricky for students to understand, but are essential to reaching higher levels of learning later on.
“If you don’t figure it out early on, it really limits you as you move through the years,” said Michelle Riconscente, the director of learning and assessment for GlassLab. In the game, the player takes on the role of ranchers feeding animals with bizarre dietary needs, which requires students to figure out the ratio of one food item to another. In studies, the game significantly improved students’ ratio-solving abilities.
Designed by GameDesk, Dojo incorporates gameplay and cognitive behavioral therapy techniques to assess and help students improve how they control their emotions and physical response. The game requires players to complete different challenges in a dojo, from a sauna to the halls between rooms.
In order to succeed, students must remain calm, as measured by physical responses like heart rate. For example, if their heart rate increases, their ability to run quickly down a hallway away from an opponent decreases. Only if it remains steady, can they escape. The game tests students’ stress response and helps them learn to regulate it.
Would you like to see more education news like this in your inbox on a daily basis? Subscribe to our Education Dive email newsletter! You may also want to read Education Dive's look at 7 billionaires who made their fortunes in education.
Tags:
SUBSCRIBE TO
SCHOOL LEADERSHIP 2.0
Feedspot named School Leadership 2.0 one of the "Top 25 Educational Leadership Blogs"
"School Leadership 2.0 is the premier virtual learning community for school leaders from around the globe."
---------------------------
Our community is a subscription-based paid service ($19.95/year or only $1.99 per month for a trial membership) that will provide school leaders with outstanding resources. Learn more about membership to this service by clicking one of our links below.
Click HERE to subscribe as an individual.
Click HERE to learn about group membership (i.e., association, leadership teams)
__________________
CREATE AN EMPLOYER PROFILE AND GET JOB ALERTS AT
SCHOOLLEADERSHIPJOBS.COM
Mentors.net - a Professional Development Resource
Mentors.net was founded in 1995 as a professional development resource for school administrators leading new teacher induction programs. It soon evolved into a destination where both new and student teachers could reflect on their teaching experiences. Now, nearly thirty years later, Mentors.net has taken on a new direction—serving as a platform for beginning teachers, preservice educators, and
other professionals to share their insights and experiences from the early years of teaching, with a focus on integrating artificial intelligence. We invite you to contribute by sharing your experiences in the form of a journal article, story, reflection, or timely tips, especially on how you incorporate AI into your teaching
practice. Submissions may range from a 500-word personal reflection to a 2,000-word article with formal citations.